Boss 5: Lorne, The Decapitator (Manticor)
Nothing noteworthy, casts the damage debuff upon reaching his final health bar.
Same as second boss in TL (Tarraton's Lair). Does extremely strong attack on the tank. He starts with a regular attack on the tank. On his second turn he does a huge attack on the tank. Then he does another normal attack, a very strong 2 player attack, 2 normal attacks, before doing the strong anti tank attack again. Huge Attack basically deals 20K+ for BR 50K knight
Wartune Spire
Just a regular boss. Does a few random attacks and AoE's. From here on you'll start sweating.
Boss 8: Alikar, Frostpawn (Warlock)
Does an extremely strong AoE on his second turn, and every 4th turn after this. From here on you'll need to start using shields/heals to survive if you are around 45K BR.
Boss 9: Andela, Lavaspawn (Archer)
Does weaker attacks than boss 8, but does AoE more often. Also applies a 50% damage reflect. Can be removed, but will most commonly be recast after 2 or 3 turns.
Boss 10: Staphos, Doombringer (2 Headed-Warrior)
Same Boss as in area 2 boss of Badlands, and with 2 mobs that have damage reduction adn reflection skill.
Note: This boss will cast 10000 bleed attack. If you want to survive, purification is a must.
Boss 11: Bera, The Overseer (Monster's Eye)
Same Boss as in lvl7 Necropolis..attention on bleed 12000!
Boss 13: Maretti, Death's Servant (Sorcerer)
Wartune Spirit Covenant
Lots of Magic Attacks elctric bolts and damination attack
Wartune Spire Nightmare
Boss 14: Saende, Dragon Zombie (Dragon)
Same Boss as final boss of Terraton's Lair, Fire AOE 70K !Ultimate slasher 30-40k dmg
Boss 15: Alisa, Succubus Queen (Ancient Demonic Mage)
Female Boss with white hair and dragon wings. Single Magic Attack of 35-55 K.and Dark pulse attack can can easily be taken down by using rebound dmg against her but has an AOE 40-50k wich requires blessed light for healing that